{
  "templates": [
    {
      "author": "After Dan Mall",
      "blurb": "Year-based client project with version initialing.",
      "credit_url": "https://danmall.com/learn/process-craft/the-file-folder-structure-every-designer-needs/",
      "details": "Mall's structure separates discovery, versioned design, packaged assets, and delivery, with a year-based archive for closed work. Adapted for pt with phase folders and a zero-version FINALMASTERS rule.",
      "id": "dan-mall-design-project",
      "tags": [
        "design"
      ],
      "template_file": "dan-mall-design-project.pt-template.json",
      "title": "Design Project (Dan Mall style)",
      "updated_date": "2026-09-23",
      "wizard_preset": {
        "hasCollaborators": true,
        "hasFinalMasters": true,
        "hasLayeredSources": true,
        "projectType": 3,
        "reviewStyle": 1
      },
      "wizard_step": 5
    },
    {
      "author": "After Alex Bartz",
      "blurb": "Post-production pipeline with hot storage and FINALMASTERS.",
      "credit_url": "https://thepostflow.com/post-production/take-your-efficiency-to-the-next-level-with-a-professional-post-production-folder-structure/",
      "details": "Bartz sorts project-first with hot working storage, clear ingest-to-delivery flow, and a FINALMASTERS folder holding zero-version masters only. Adapted for pt with numbered phases.",
      "id": "alex-bartz-post-production",
      "tags": [
        "video",
        "post-production"
      ],
      "template_file": "alex-bartz-post-production.pt-template.json",
      "title": "Post-Production (Bartz style)",
      "updated_date": "2026-09-23",
      "wizard_preset": {
        "hasCollaborators": true,
        "hasFinalMasters": true,
        "hasLayeredSources": true,
        "projectType": 1,
        "reviewStyle": 1
      },
      "wizard_step": 5
    },
    {
      "author": "After Ben Gill",
      "blurb": "Numbered-sequence editing workflow with card segregation.",
      "credit_url": "https://www.oxenfree.film/single-post/2018/07/16/editing-workflow-series-ep-01-folder-structure",
      "details": "Gill keeps camera cards segregated by shooting day and project files in numbered sequence order, with review cuts separated from finals. Adapted for pt with a cold-storage archive and house naming.",
      "id": "ben-gill-editing-workflow",
      "tags": [
        "video",
        "editing"
      ],
      "template_file": "ben-gill-editing-workflow.pt-template.json",
      "title": "Editing Workflow (Gill style)",
      "updated_date": "2026-09-23",
      "wizard_preset": {
        "hasCollaborators": true,
        "hasFinalMasters": true,
        "hasLayeredSources": false,
        "projectType": 1,
        "reviewStyle": 2
      },
      "wizard_step": 6
    },
    {
      "author": "After Veerle Pieters",
      "blurb": "Client-first design files with logo packaging.",
      "credit_url": "https://veerle.duoh.com/design/how-i-organize-my-design-project-files",
      "details": "Pieters organizes client-first with clean working files and careful logo packaging so handoff is painless. Adapted for pt with brief, design, assets, and delivery phases.",
      "id": "veerle-pieters-design-files",
      "tags": [
        "design",
        "branding"
      ],
      "template_file": "veerle-pieters-design-files.pt-template.json",
      "title": "Design Files (Pieters style)",
      "updated_date": "2026-09-23",
      "wizard_preset": {
        "hasCollaborators": false,
        "hasFinalMasters": true,
        "hasLayeredSources": true,
        "projectType": 3,
        "reviewStyle": 2
      },
      "wizard_step": 5
    },
    {
      "author": "After Anchorpoint",
      "blurb": "Engine-friendly Unity project with type sorting.",
      "credit_url": "https://www.anchorpoint.app/blog/unity-folder-structure",
      "details": "Anchorpoint sorts by asset type for engine friendliness, keeps source repos decoupled, and pins paths for version control.",
      "id": "anchorpoint-unity-project",
      "tags": [
        "game",
        "unity"
      ],
      "template_file": "anchorpoint-unity-project.pt-template.json",
      "title": "Unity Project (Anchorpoint style)",
      "updated_date": "2026-09-23",
      "wizard_preset": {
        "hasCollaborators": true,
        "hasFinalMasters": false,
        "hasLayeredSources": false,
        "projectType": 2,
        "reviewStyle": 2
      },
      "wizard_step": 5
    },
    {
      "id": "3d-animation",
      "title": "3D Animation (Lyon Ritchie)",
      "author": "Lyon Ritchie",
      "credit_url": "",
      "tags": [
        "3d",
        "animation",
        "house"
      ],
      "blurb": "Full production pipeline from concept to deliverable.",
      "details": "The studio house template for Blender animation work. Un-numbered, single-artist workflow, with folder info throughout.",
      "template_file": "lrl_3d-animation.pt-template.json",
      "updated_date": "2026-09-24",
      "wizard_preset": null,
      "wizard_step": null
    },
    {
      "id": "lrl-godot",
      "title": "Godot Project (Lyon Ritchie)",
      "author": "Lyon Ritchie",
      "credit_url": "",
      "tags": [
        "house",
        "game",
        "godot"
      ],
      "blurb": "Godot game project with asset departments and engine folder.",
      "details": "House template for Godot work: a SCENE_GODOT engine folder renamed to the working title, asset departments for models materials and textures, plus render and dailies flow for screenshots/recordings. Download as-is, or start a similar game base in the wizard.",
      "template_file": "lrl_godot.pt-template.json",
      "updated_date": "2026-09-24",
      "wizard_preset": {
        "projectType": 2,
        "hasCollaborators": true,
        "hasLayeredSources": true,
        "reviewStyle": 1,
        "hasFinalMasters": true
      },
      "wizard_step": 5
    },
    {
      "id": "3d-model",
      "title": "3D Model Kit (Lyon Ritchie)",
      "author": "Lyon Ritchie",
      "credit_url": "",
      "tags": [
        "3d",
        "illustration",
        "house"
      ],
      "blurb": "Lean Blender modeling and illustration kit.",
      "details": "The lightweight counterpoint to the full animation pipeline: just app, data, layout, model, reference, scene, and texture. Lean start for a modeling or illustration job. Download and adapt to your needs, or start a similar 3D base in the wizard.",
      "template_file": "lrl_3d-model.pt-template.json",
      "updated_date": "2026-09-24",
      "wizard_preset": {
        "projectType": 2,
        "hasCollaborators": true,
        "hasLayeredSources": true,
        "reviewStyle": 2,
        "hasFinalMasters": true
      },
      "wizard_step": 5
    },
    {
      "id": "idy",
      "title": "Identity Project (Lyon Ritchie)",
      "author": "Lyon Ritchie",
      "credit_url": "",
      "tags": [
        "house",
        "branding"
      ],
      "blurb": "House identity and branding project process.",
      "details": "The house branding pipeline from concept through branding kit. Download as-is, or start a similar brand base in the wizard.",
      "template_file": "lrl_idy.pt-template.json",
      "updated_date": "2026-10-16",
      "wizard_preset": {
        "projectType": 3,
        "hasCollaborators": true,
        "hasLayeredSources": true,
        "reviewStyle": 1,
        "hasFinalMasters": true
      },
      "wizard_step": 5
    },
    {
      "id": "modular-godot",
      "title": "Modular Godot (GDQuest style)",
      "author": "After GDQuest",
      "credit_url": "https://www.gdquest.com/library/modular_game_architecture/",
      "tags": [
        "game",
        "godot"
      ],
      "blurb": "AAA-pattern code architecture for Godot projects.",
      "details": "Not a project shell but a code architecture: addons, systems, ui, content, and gyms following GDQuest and Epictellers modular game architecture patterns. Complements the house Godot shell card. Standalone: preview and download only, no wizard equivalent.",
      "template_file": "modular-godot.pt-template.json",
      "updated_date": "2026-09-24",
      "wizard_preset": null,
      "wizard_step": null
    },
    {
      "id": "latex-book",
      "title": "Book Production (Lyon Ritchie)",
      "author": "Lyon Ritchie",
      "credit_url": "",
      "tags": [
        "writing",
        "book"
      ],
      "blurb": "Academic book production from intake to assembly.",
      "details": "Book production pipeline with equation support alongside house asset departments. The gallery writing category entry. Download as-is, or start a writing base in the wizard.",
      "template_file": "lrl_latex-book.pt-template.json",
      "updated_date": "2026-09-24",
      "wizard_preset": {
        "projectType": 4,
        "hasCollaborators": true,
        "hasLayeredSources": false,
        "reviewStyle": 1,
        "hasFinalMasters": true
      },
      "wizard_step": 5
    },
    {
      "author": "After Blender Studio",
      "blurb": "Open-movie pipeline: local, shared, svn, render split.",
      "credit_url": "https://studio.blender.org/tools/td-guide/folder_structure_overview",
      "details": "Blender Studio splits every film into four roots: local app, ephemeral shared data, versioned svn production, and farm render output — with svn further divided into dev, edit, pre, and pro plus a strict assets-versus-shots divide. Adapted for pt as folders only (symlinks flattened, example files dropped); lowercase names kept per studio convention.",
      "id": "blender-studio-pipeline",
      "tags": [
        "3d",
        "animation"
      ],
      "template_file": "blender-studio-pipeline.pt-template.json",
      "title": "Studio Pipeline (Blender Studio style)",
      "updated_date": "2026-09-24",
      "wizard_preset": null,
      "wizard_step": null
    }
  ]
}