# PT Gallery — full template catalog > Curated catalog of pt-cli project folder templates. Browse cards, preview the folder tree, download as ZIP or pt-cli JSON, or hand a template to pt-wizard with matching settings pre-applied. ## Templates ### Design Project (Dan Mall style) - ID: `dan-mall-design-project` - Author: After Dan Mall - Tags: design - Updated: 2026-09-23 - Blurb: Year-based client project with version initialing. - Details: Mall's structure separates discovery, versioned design, packaged assets, and delivery, with a year-based archive for closed work. Adapted for pt with phase folders and a zero-version FINALMASTERS rule. - Page: https://pt-gallery.lyonritchie.com/?template=dan-mall-design-project - JSON: https://pt-gallery.lyonritchie.com/catalog/dan-mall-design-project.pt-template.json - Source: https://danmall.com/learn/process-craft/the-file-folder-structure-every-designer-needs/ ### Post-Production (Bartz style) - ID: `alex-bartz-post-production` - Author: After Alex Bartz - Tags: video, post-production - Updated: 2026-09-23 - Blurb: Post-production pipeline with hot storage and FINALMASTERS. - Details: Bartz sorts project-first with hot working storage, clear ingest-to-delivery flow, and a FINALMASTERS folder holding zero-version masters only. Adapted for pt with numbered phases. - Page: https://pt-gallery.lyonritchie.com/?template=alex-bartz-post-production - JSON: https://pt-gallery.lyonritchie.com/catalog/alex-bartz-post-production.pt-template.json - Source: https://thepostflow.com/post-production/take-your-efficiency-to-the-next-level-with-a-professional-post-production-folder-structure/ ### Editing Workflow (Gill style) - ID: `ben-gill-editing-workflow` - Author: After Ben Gill - Tags: video, editing - Updated: 2026-09-23 - Blurb: Numbered-sequence editing workflow with card segregation. - Details: Gill keeps camera cards segregated by shooting day and project files in numbered sequence order, with review cuts separated from finals. Adapted for pt with a cold-storage archive and house naming. - Page: https://pt-gallery.lyonritchie.com/?template=ben-gill-editing-workflow - JSON: https://pt-gallery.lyonritchie.com/catalog/ben-gill-editing-workflow.pt-template.json - Source: https://www.oxenfree.film/single-post/2018/07/16/editing-workflow-series-ep-01-folder-structure ### Design Files (Pieters style) - ID: `veerle-pieters-design-files` - Author: After Veerle Pieters - Tags: design, branding - Updated: 2026-09-23 - Blurb: Client-first design files with logo packaging. - Details: Pieters organizes client-first with clean working files and careful logo packaging so handoff is painless. Adapted for pt with brief, design, assets, and delivery phases. - Page: https://pt-gallery.lyonritchie.com/?template=veerle-pieters-design-files - JSON: https://pt-gallery.lyonritchie.com/catalog/veerle-pieters-design-files.pt-template.json - Source: https://veerle.duoh.com/design/how-i-organize-my-design-project-files ### Unity Project (Anchorpoint style) - ID: `anchorpoint-unity-project` - Author: After Anchorpoint - Tags: game, unity - Updated: 2026-09-23 - Blurb: Engine-friendly Unity project with type sorting. - Details: Anchorpoint sorts by asset type for engine friendliness, keeps source repos decoupled, and pins paths for version control. - Page: https://pt-gallery.lyonritchie.com/?template=anchorpoint-unity-project - JSON: https://pt-gallery.lyonritchie.com/catalog/anchorpoint-unity-project.pt-template.json - Source: https://www.anchorpoint.app/blog/unity-folder-structure ### 3D Animation (Lyon Ritchie) - ID: `3d-animation` - Author: Lyon Ritchie - Tags: 3d, animation, house - Updated: 2026-09-24 - Blurb: Full production pipeline from concept to deliverable. - Details: The studio house template for Blender animation work. Un-numbered, single-artist workflow, with folder info throughout. - Page: https://pt-gallery.lyonritchie.com/?template=3d-animation - JSON: https://pt-gallery.lyonritchie.com/catalog/lrl_3d-animation.pt-template.json ### Godot Project (Lyon Ritchie) - ID: `lrl-godot` - Author: Lyon Ritchie - Tags: house, game, godot - Updated: 2026-09-24 - Blurb: Godot game project with asset departments and engine folder. - Details: House template for Godot work: a SCENE_GODOT engine folder renamed to the working title, asset departments for models materials and textures, plus render and dailies flow for screenshots/recordings. Download as-is, or start a similar game base in the wizard. - Page: https://pt-gallery.lyonritchie.com/?template=lrl-godot - JSON: https://pt-gallery.lyonritchie.com/catalog/lrl_godot.pt-template.json ### 3D Model Kit (Lyon Ritchie) - ID: `3d-model` - Author: Lyon Ritchie - Tags: 3d, illustration, house - Updated: 2026-09-24 - Blurb: Lean Blender modeling and illustration kit. - Details: The lightweight counterpoint to the full animation pipeline: just app, data, layout, model, reference, scene, and texture. Lean start for a modeling or illustration job. Download and adapt to your needs, or start a similar 3D base in the wizard. - Page: https://pt-gallery.lyonritchie.com/?template=3d-model - JSON: https://pt-gallery.lyonritchie.com/catalog/lrl_3d-model.pt-template.json ### Identity Project (Lyon Ritchie) - ID: `idy` - Author: Lyon Ritchie - Tags: house, branding - Updated: 2026-10-16 - Blurb: House identity and branding project process. - Details: The house branding pipeline from concept through branding kit. Download as-is, or start a similar brand base in the wizard. - Page: https://pt-gallery.lyonritchie.com/?template=idy - JSON: https://pt-gallery.lyonritchie.com/catalog/lrl_idy.pt-template.json ### Modular Godot (GDQuest style) - ID: `modular-godot` - Author: After GDQuest - Tags: game, godot - Updated: 2026-09-24 - Blurb: AAA-pattern code architecture for Godot projects. - Details: Not a project shell but a code architecture: addons, systems, ui, content, and gyms following GDQuest and Epictellers modular game architecture patterns. Complements the house Godot shell card. Standalone: preview and download only, no wizard equivalent. - Page: https://pt-gallery.lyonritchie.com/?template=modular-godot - JSON: https://pt-gallery.lyonritchie.com/catalog/modular-godot.pt-template.json - Source: https://www.gdquest.com/library/modular_game_architecture/ ### Book Production (Lyon Ritchie) - ID: `latex-book` - Author: Lyon Ritchie - Tags: writing, book - Updated: 2026-09-24 - Blurb: Academic book production from intake to assembly. - Details: Book production pipeline with equation support alongside house asset departments. The gallery writing category entry. Download as-is, or start a writing base in the wizard. - Page: https://pt-gallery.lyonritchie.com/?template=latex-book - JSON: https://pt-gallery.lyonritchie.com/catalog/lrl_latex-book.pt-template.json ### Studio Pipeline (Blender Studio style) - ID: `blender-studio-pipeline` - Author: After Blender Studio - Tags: 3d, animation - Updated: 2026-09-24 - Blurb: Open-movie pipeline: local, shared, svn, render split. - Details: Blender Studio splits every film into four roots: local app, ephemeral shared data, versioned svn production, and farm render output — with svn further divided into dev, edit, pre, and pro plus a strict assets-versus-shots divide. Adapted for pt as folders only (symlinks flattened, example files dropped); lowercase names kept per studio convention. - Page: https://pt-gallery.lyonritchie.com/?template=blender-studio-pipeline - JSON: https://pt-gallery.lyonritchie.com/catalog/blender-studio-pipeline.pt-template.json - Source: https://studio.blender.org/tools/td-guide/folder_structure_overview ## Related tools - [pt-cli (command-line engine)](https://github.com/garyritchie/pt-cli) - [pt-GUI (desktop app)](https://garylritchie.gumroad.com/l/pt-gui) - [pt-wizard (browser: build a custom template)](https://pt-wizard.lyonritchie.com) - [pt-share (browser: view and distribute one template)](https://pt-share.lyonritchie.com) - [pt-encode (browser: turn a local folder into a template)](https://pt-encode.lyonritchie.com) ## Machine-readable catalog - [index.json](https://pt-gallery.lyonritchie.com/catalog/index.json): metadata for every template.